Are there any official rules for aging? Or what is your own version of aging for 5E? As I went through the Dungeon Master`s Guide after the session to dive into the aftermath of the adventure, I discovered that 5th Flat Out has no rules for aging. When we talked to the Barbarian player, we both agreed that aging 40 should have a mechanical effect in seconds, but we weren`t happy with how D&D, Pathfinder, and similar games typically deal with aging. So I did the only thing that ever made sense and wrote my own rules to deal with the situation. In today`s session, my 58-year-old human monk stood in front of what I believe to be a banshee and was 40 years older, which made me 98 years old. We couldn`t find rules on aging, so my MD decided to regulate it as follows. -2str -2dex -1con +1 int +2 Wisdom As everyone said, in 5th there are no official age rules, although some characteristics mention “age weaknesses”. Since you are a monk, a DM might say that the first few sentences of your Timeless Body function take effect a few levels earlier. Otherwise, the aging penalties your DM has given you could dampen your fighting potential. I can see you taking away your character from a peaceful death while his disciple came to take his place in the Party. The exhaustion rules in DMG can be used to stimulate fatigue in old age. A venerable character (depending on age, at the discretion of the DM) may reach a level of exhaustion after a single fight and need a short or long break to recover.

Nice set of rules. How do you think aging would affect stress? Writing a scroll from, say, a fifth-level spell according to Xanathar rules requires four weeks of work, and a level 9 spell takes 48 weeks. Months of unavailability between adventures may not be ruled out, so your characters A legitimate evil villain methodically takes what he wants, within the limits of his code of conduct, no matter who it hurts. He cares about tradition, loyalty and order, but not about freedom, dignity or life. He respects the rules, but without mercy or compassion. He feels comfortable in a hierarchy and would like to govern, but he is ready to serve. He condemns others not by their actions, but by their race, religion, homeland or social rank. He is reluctant to break laws or promises. There are no official rules, although there is a life expectancy, since people live less than a century, I would start to be afraid if I were you. The Manuel monster has only one monster that affects aging. The “Ghost” has a “Horrifying Face” ability that can age a character 1d4 x 10 years. The aging effect can be reversed with a longer recovery period, but only within 24 hours.

[To make the following rules work as expected, change aging from “1d4 x 10 years” to “an age category.”] The following rules are intended to apply to characters who age for some reason, whether it is the normal course of time, the abnormal course of time on another level, or accelerated aging caused by a curse of other supernatural effects. Under normal circumstances, aging can only be reversed by divine intervention or powerful magic such as a wish spell. However, if the aging is caused by an effect that allows storage, such as the aforementioned terrifying face ability, it can be reversed with greater restoration or similar magic at the discretion of the DM. Unlike previous editions of the game, D&D 5th Edition has no rules for the character`s early age. To quote the Player Manual, p.121, “Other Physical Characteristics”: This page is for optional aging rules for dungeon masters or players who want rules that govern the effects of aging on player characters or NPCs. In the magical world of D&D, there may be additional spells or magic effects that are not included in any of the basic books. Due to some magic, you may be transferred abnormally to an older (or younger) age. I have created the following informal rules to provide the Deputy Minister with a framework for dealing with these situations. Since D&D 5th Edition doesn`t have these rules, it`s entirely possible that characters, regardless of age, will stay comfortably at their physical peak. This phenomenon occurs in some long video game series such as Metal Gear Solid and Yakuza, where the story ends up dictating that the character must have aged from his best years, but for gameplay reasons, this is ignored or written to the legendary status of the character. There are officially no rules, and your DM`s homebrew looks good to me.

I played a venerable cleric in PF and that was basically it; You get a negative for your physical characteristics, but an equal boost for your mental characteristics. In 3.5 and earlier editions of D&D, your character could die of old age. This is not presented as an option in the 5th edition. If you want some rules on how your characters will affect when they get older as if by magic, with the possibility of dying of old age, this article is for you. Senior: You have a -2 on STR, DEX and INT checks and backups. DragonsDragons have their own age categories. If they magically switch to a different age category, all their values will change to those of a dragon of the same color, but with the new stats block. Dragon Age Categories:Wyrmling 0-5 yearsboy 6-100 yearsadults 101-800 years Old 801+ years Who is your monk? At some point, you get older without weakening yourself. DwarfBoy: Infant 0-1, Child 2-19, Adolescent 20-49 Maturity: Young Adult 50-99, Adult 100-149, Middle Ages 150-199Old: Senior 200-249, Older 250-299, Venerable 300-350 The first six orientations, legitimately good to chaotic neutral, are the standard orientations for player characters. The three evil orientations are for monsters and villains. A character who cares about the needs of the aging character and masters the ability of medicine can use his abilities instead of building the aging character. Repeat this criticism whenever the character ages a year, preferably on his birthday.

The dice roll specified in the Change Height column determines the additional height of the character beyond the base height. The same number multiplied by the dice roll or the quantity specified in the Weight Modifier column determines the additional weight of the character beyond the base weight. In D&D 3.5, age could be generated in the same way as weight and height (3.5 Player Manual p.109). Your character could grow old during a campaign and possibly suffer from physical infirmity and even death from natural causes as you age. Some legitimate evil people and creatures engage in evil with a zeal similar to that of a crusader devoted to good. In addition to being willing to hurt others for their own ends, they like to spread evil as an end in itself. You may also see evil as part of a duty to an evil deity or master. haha true hadn`t thought about it. Well, that was my DM verdict and it`s always better than dying on the spot XD.

The downside is that your character can be weakened in a non-heroic and somewhat arbitrary way by determining the passage of time through the DM. This can happen as early as the age of 30 for a half-ork, meaning that a twenty-year campaign could bring the melee-oriented characters from their physical peak to their age. Fairy DragonsYou will change the color and abilities associated with that color when they change the age categories. Fairy Dragon Age Categories:Red 0-5 yearsOrange 6-10 yearsJaune 11-22 yearsGreen 21-30 yearsBlue 31-40 yearsIndigo 41-50 yearsViolet 51 years For NPCs and all creatures that do not have a school level (monsters), it depends on their type what happens when they have aged as if by magic. You use the age categories shown below for the monster type. We can ignore their actual age in years. When a creature is affected by age-changing magic, it is usually aged (or younger, depending on the magic effect) by a single age category. If your age is changed in this way, your character will change as described below. Please note that with the exception of infants, you will NOT change competency values. Again, these changes are NOT cumulative. If your age is magically changed for any of these categories, you must first delete any previously applied changes from previous age changes before applying the new changes. By involving characters in downtime that lasts for weeks or even months, you can give your campaign a longer timeline, a timeline where real-world events unfold for years.

Wars start and end, tyrants come and go, and royal lines go up and down throughout the story you and the characters tell. As a non-human creature ages, it does not deteriorate at the same rate. As a rule, adjust the 10-year mark for the duration of their lifespan. Animals and other creatures unable to act morally are neutral. Dogs can be obedient and cats can be free-spirited, but they don`t have the moral ability to be truly legal or chaotic. Your character ages normally over time in your campaign. Most campaigns don`t last long enough for your character`s advanced age to affect your character`s abilities. But the world of D&D is a world full of magic and anything can happen. I would probably do the same thing, but without the + at INT and WIS, after all, you haven`t really “lived” those years to learn anything from it. Some neutral characters, on the other hand, are philosophically committed to neutrality. They see good, evil, law and chaos as prejudices and dangerous extremes.

They advocate the middle ground of neutrality as the best and most balanced way in the long run. Andrea, that`s a good question. I hadn`t thought about it. Clutter is based on your strength value and I decided not to change the skill values (except for infants).