Again, it depends entirely on who you are as a player and the progress you`ve made elsewhere. But when it comes to the quests you need to complete for the Legend quest, you have the choice between Dragon Slayer II and Sir Amik Varze`s Recipe for Catastrophe/Liberation. Legends` Quest is a quest in which the player is sent by guild master Radimus Erkle to explore and map the Kharazi jungle in the southern part of Karamja, build relationships with the natives and receive a gift from them. To make the potion, you`ll need ardrigal and snakeweed, which you`ve already found thanks to the Jungle Potion quest. Snake grass can be found west of Tai Bwo Wannai by searching the green and yellow vines on the ground and ardrigal can be found northeast of Tai Bwo Wannai along the shore to swarms of harpy bugs looking for small palm trees for agility shortcut. Mix the herbs in the bottle with water (in any order) to make the potion of bravery. You can drink it now to save space. The Quest for Legend is a quest in which guild master Radimus Erkle sends you to explore and map the jungle of Kharazi. This jungle is located in the southern part of Karamja. Your task is to build relationships with the indigenous peoples of the jungle and bring a gift that can be displayed in the Guild of Legends. Along the way, you`ll find powerful enemies and underground tunnels, all hiding the dark and daring secrets of Kharazi`s jungle.

Note: Only the requirements to start this quest must be met. If you don`t have the required skills, you may not be able to continue at certain times until you fill them out. To begin the quest, head to the Guild of Legends, located northeast of Ardougne East (a path leads directly to the front door) and near the fairy ring with the code B L R. Once there, talk to one of the guards at the door, ask to speak to an official, he tells you that Sir Radimus Erkle is a busy man and will only talk to you if you are eligible for a quest, ask you to go on a quest, and if you have all the requirements, They will let you pass to talk to him. As soon as you enter the first building to the west through the gates and talk to Sir Radimus Rkle, tell him that you want to go get him, then ask him what it is, he will ask you to travel to the jungle of Kharazi and complete a map for you, he will give you an incomplete map (notes from Radimus), which you can use as an initial reference. He tells you to befriend the locals there too, so they can give you a totem that he can display in the Guild of Legends. If you don`t already have them, take 3 papyrus papers from the table (wait a few seconds for them to reproduce after taking one) and a machete from the closet. Once you are in the jungle of Kharazi, you need to complete the map that Sir Radmius Erkle gave you, do it by going to a central point, a western point and an eastern point, right-clicking on Radimus` notes at each point and selecting Complete to fill that particular area of the map. You can check the card at any time to see if you have filled it correctly.

You should be wary of jungle wolves with combat level 64 in this section, although all other enemies in Kharazi jungle are usually not aggressive. After completing the map, we return from the jungle via one of the overgrown vegetation sections. Talk to one of the jungle foresters who are near the jungle entrance, and near Shilo village, they will ask you for a copy of your map (Radimus notes) in exchange for their bull roar. Use your notes on the forester, he will be amazed to see it finished, and after making a copy, the bull will roar, he tells you that he will no longer need it, but if he has used it in the past, he has attracted the attention of the natives of the Kharazi jungle. Cut through the vegetation again to enter the jungle, then use your bull roar near a totem near a water basin to call Gujuo, there are a total of 5 totems and it can appear on anyone. If you use the Bullroarer near enemies like the wild jungle or ooglie birds, they will become aggressive and attack, interrupting any action, so make sure you are in a safe area before using it. You should make your way from east to west, as the cave you must visit after talking to Gujuo is to the west. Gujuo asks why you make such a strange noise that disturbs the peace of the jungle, tell him that you hope to get the attention of a local, and then tell him that you want to develop friendly relations with his people, he tells you that it is a good idea, but that his people are very scattered throughout the jungle, Ask him how you can gather them, he will tell you about a totem where people have gathered, but he has been corrupted by evil, keep asking him about it and finally he will tell you that the shaman of his tribe, Ungadulu, is in trouble and stuck in a cave in the west. Go to the northwest corner of the jungle, you will find a group of three rocks, walk through the southeast rock and select the option to sneak in, there is a small chance that you will fail and lose health, so know that if you have low power, keep trying until you get there, to sneak in. Inside, you will see a wall of flames in the middle of the cave, right click on a part of it and click Investigate, Ungadulu will tell you not to approach the flames because they will burn you, ask him how to extinguish the flames, a possessed ungadulu will tell you, that you should not do it, And to go now, ask how you get the pure water, and once again he will tell you that you are leaving. Although you should gather some of Ungadulus` notes in this part of the cave, they can be found on the table, out of the box and on the bed.

The notes tell you that Ungadulu prepared a ritual in the cave to invoke and pay homage to his ancestors, but an evil presence filled the cave and he fell victim to it. Examine the wall of fire again and ask who he is, he will tell you, and that he is Ungadulu and has been trapped there for many years, ask how to put out the flames again, he will get angry and tell you to leave, then ask him where you can get the pure water, and Ungadulu will come out of his demonic possession for a while and tell you: “From the aforementioned earth, hurry up and set me free,” he then threw himself on the ground and began to convulse. Leave the cave, find a place near the enemies and use the bull`s roar again to call Gujuo, tell him Ungadlu`s message that you need pure water to extinguish the flames, Gujuo will then tell you that pure water is in the middle of the Kharazi jungle. It tells you that to keep the water pure, you need a blessed golden bowl made of a material known as sun metal. Ask him what the metal of the sun is, he tells you that it is a colored metal that is rarely found and suitable for making such a shell. Continue to ask him the following questions, where you can find him and how you can bless him, and finally he will give you a sketch of the ship. He also tells you that to bless the ship, you should call it again. Take a look at the sketch before moving on to the next section. Required items: Radimus notes, axe (rune or more needed to cut the yommi), machete, bull howler, yommi seeds, blessed golden bowl and any equipment/potions/food you need for the toughest battle of this quest. 16. Gujuo will tell you that this is a very scary place there, and you have to make a potion of courage to make yourself fearless when you go down.

To do this, you need two herbs: ardrigal and snake weed. A reminder of their locations can be found on the map in the Jungle Potion quest guide. This is a good time to do banking. Teleport out of the cave and go to the bank in Shilo Village or teleport directly to a bank. For the last part of the quest, you will need the following items: radimus notes, runic axe (or better), a machete/axe, Jommisamen, the blessed bowl and equipment for the final battle. Fill your bowl and use the hollow reed to skim the water. Then you will find a fertile place to plant the sprouted seeds, the spots can be located by brown rectangles on the minimap, on which no vegetation grows.